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Rules

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Basic information

Points is the game for two persons.

Traditionally the game used to be played on a piece of paper with, for example, 30 horizontal and 30 vertical lines using 2 colour pencils, one for each of the players.

Game

1. Players alternately draw dots on the vacant intersections of lines, exactly one dot per turn. Each intersection is called a point.

2. A 'pool' of player A is a part of the board which is surrounded by alive player A's dots. That means that all 4 neighbours (vertical and horizontal) of each point of the pool are also points of that pool, or are alive player A's dots (what are 'alive dots' is explained later). Border of the pool (of player A) is composed of the player A's dots which are not in the pool, but are neighbours of some points in that pool. In particular, a point on a border of the board may not belong to any pool.

Examples:

All points marked by 'P' are inside pools of the blue player. Blue dots with grey square background compose the borders of the pools.
All points marked by 'P' are inside pools of the blue player. Blue dots with grey square background compose the borders of the pools.



3. Stops are done in the following way: after player A's move, if the player A has any pool containing some enemy's dots (that is, player B's dots), then player A may connect her/his dots that are on the border of that pool. In this way the pool is transformed into 'stop'.

Technically, to make a stop on szkrab.net.pl, the player A should press the 'stop' button before placing her/his dot. When playing on a piece of paper, player A say 'stop' before placing her/his dot to inform the opponent that she/he is going to draw some stop(s).

(see: How to make a 'stop' - animated presentation)

4. All points inside a stop are considered dead, that is, nobody can put dots inside a stop and also nobody can use the dots inside a stop to create a new stop. All opponent's dots inside a stop are 'captured dots'. All dots that are not in any stop are considered 'alive'. In particular, the dots on the border of the board are always alive.

5. If player A captures player B's stop, then all player A's dots that were inside that player B's stop are saved, that is they do not count for the player B.

Example:

Overall result: 0 (blue) : 5 (red).
Overall result: 0 (blue) : 5 (red).



6. The object of the game is to capture more enemy dots than opponent.

Example:

Overall result: 1 (blue) : 4 (red).
Overall result: 1 (blue) : 4 (red).


7. There are many variants of scoring...

Interactive course of learning to play logic game Point

Interactive course of learning to play logic game Point

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